I’ve had a major problem figuring out how to import larger objects into Keyshot and have all the materials that come with it applied. In this case, I’m trying to import a 3D warehouse I downloaded from Turbosquid. When imported, all the objects are simply black, no materials are applied. Inside the warehouse no light can enter and so everything is dark there too. I have a folder of textures (over 50) that I would have to apply one-by-one if it came down to it. Is there a more productive way to do this. It would obviously save hours of time.
Also, what kind of tips can anyone give for lighting up a large indoor area of a 3D model that you find quick and effective. Thanks for the help.
The short answer is most 3D format does not support texture export.
FBX file does not support anything other than the base color.
If the source app has materials and texture applied for the OBJ file, it should come up .mtl file with it. If you have a .mtl file you can simply import that file to KS and you can see all the materials included. Note that .mtl files are library files means can contain multiple materials. For the texture, in my experience save the KS file and reopen it and KS should ask missing texture. If not you need to search all the materials and hunt down the missing files. And yes this is a short answer.
Hi Raymond, I know this solution isn’t OBJ or FBX related, but if you are downloading files from Turbosquid, you may be able to find GLB / GLTF files attached. Opening a GLB / GLTF in keyshot will bring in all the image maps (metalness, roughness, bump, and so on) tied to the texture mapping of the original model. You’ll likely still need to make adjustments to make the materials look more photo realistic (roughness, bump, etc…) but it will significantly cut down on material setup time.
As for interior lighting, I find point lights near the ceiling of an interior do a great job casting a ton of light around a scene, if your goal is just to brighten up the interior without directional light.
Do those files tend to be high poly enough? Since they are geared towards browser/real time rendering, I usually haven’t bothered since for our images we would rather use fat geometry files for high quality and avoid any possible visual triangulation/quad edges.
I have had good experiences with SKP files I downloaded at the Trimble 3D Warehouse and the textures stored in there!
All materials are diffuse. But better than nothing! A few clicks to turn them into plastic, for example, is enough for the rough stuff.